A.對(duì)已有的Animation動(dòng)畫(huà)片段進(jìn)行邏輯連接B.添加關(guān)鍵幀動(dòng)畫(huà)C.可以修改外部導(dǎo)入的角色動(dòng)畫(huà)動(dòng)作D.可以創(chuàng)建骨骼動(dòng)畫(huà)
A.using UnityEngine;B.using System.Text;C.using System.Drawing;D.using UnityEngine UI;
A.public int Text;B.public float Text;C.public string Text;D.public bool Text;